![]() ![]() Goods can also be taken care of with an early city, a smart player will build that LoA and St. The Oracle can suppliment some happiness too. Happiness is the first thing to take care of with GBs, the Traz, and FoD take care of most of an early city's needs, and you can probably fill any remaining needs with a Hagia, Atom, or even the Gaia Statue. A well-planned city can rely on GBs to fill in some of the basics rather than needing normal buildings. So don't rush ahead on techs, see which ones you need to support your city and concentrate on them first. I was able to focus completely on military and ignored the techs leading to Gambrel Roof Houses until I was ready to research them. Then I went after Cannons.ĬA: Here I built a Habitat before leveling up which eliminated the need for any CA housing. This also picked up I think 3 of the 5 military techs along the way. LMA: To support a full LMA military, I went across the top first for Apartments to get the population. Naturally, I went down military first, then went over the bottom row for the Townhouses to provide the population for the barracks. This lets players focus on whatever they feel is most important. There's three sections, military, goods and expansions, and housing and supplies. HMA: This is my favorite setup on the tree. This is how I approached the last three ages in my city: If you're not an aggressive player, you can eschew the military techs and get your defenders from GE. Goods can be traded, while good planning generally gets the happiness out of a GB rather than a space wasting culture building. Generally, I consider the military techs to be the most important to stay competitive while goods and culture buildings are the least important. Right, it's about being careful about what techs you research. ![]()
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